The new structure, while eliminating some of the randomness and tough choices from its predecessors (do I save this person or that person?) shifts the game's focus. This time vehicles can also be combined into weird and deadly hybrids but, taken as a whole, the objects available to fill your restricted inventory are less outlandish than before.
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Combine boxing gloves with a box of nails, for example, and you'll puncture through zombies with slick abandon, earning bonus experience points as you do so (used to improve Nick's attributes over the game's course). Now you cut a more traditional journey through the game, completing story missions methodically while being regularly distracted with side missions, which include rescuing survivors as they swipe helplessly from the roofs of upturned buses, or hole up in a dry cleaners.Īs with Dead Rising 2, much of the game's mindless joy comes from locating schematics for combo weapons and creating a monstrous armoury through otherwise mundane objects. The structure is more forgiving than its predecessor, which tasked you with making brief excursions from safehouse in order to rescue survivors.
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Nevertheless, while this issue persists, once you break free of the introductory tunnel and are given free run of Los Perdidos, along with cars and motorbikes to plough through the mass of rotten foes, things improve considerably. Contextual prompts irritatingly vie for attention and there's little precision here. As wonderful as the smorgasbord of weaponry scattered throughout the city may be – everything from cash registers to shampoo bottles can be shoplifted and used to bludgeon the nose from an incoming zombie – it's often an awkward fumble to pick up the exact object you're looking for from the crowded ground. In play, as well, some legacy problems remain.